#include <SDL.h>

namespace polaris
{
    class player
    {
            public:
            player();

            int posX;
            int posY;
            int posZ;

            int forceX;
            int forceY;

            bool colli(polaris::player *other);


            int w;
            int h;

            int score;

            int lives;



            bool loadimg(char* filename);
            SDL_Surface *gfx;
    };

}
